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Friday, May 23, 2008

iPhone

iPhone

The iPhone is an Internet-enabled multimedia mobile phone designed and marketed by Apple Inc.. It has a multi-touch screen with virtual keyboard and buttons. The iPhone's functions include those of a camera phone, portable media player (iPod), in addition to text messaging and visual voicemail. It also offers Internet services including e-mail, web browsing, and local Wi-Fi connectivity. It is a quad-band mobile phone that uses the GSM standard, and hence has international capability. It supports the EDGE data technology.
Apple announced the iPhone on January 9, 2007.The announcement was preceded by rumors and speculations that circulated for several months.The iPhone was initially introduced in the United States on June 29, 2007 followed by numerous other countries. It was named Time magazine's Invention of the Year in 2007.

Smartphone

Smartphone
A Sony Ericsson Smartphone (Model P910i) with touch screen and QWERTY keyboard
A smartphone is a mobile phone offering advanced capabilities beyond a typical mobile phone, often with PC-like functionality. There is no industry standard definition of a smartphone.For some, a smartphone is a phone that runs complete operating system software providing a standardized interface and platform for application developers. For others, a smartphone is simply a phone with advanced features

Mobile Web

Mobile Web

The Mobile Web refers to the access to wireless data services using a mobile device such as as cell phones, PDAs, and other portable gadgets connected to a mobile telecoms network. Access does not require a desktop computer, nor a fixed landline connection. The service can be to the traditional World Wide Web or to any one of more limited service platforms such as WAP (Wireless Application Protocol), i-Mode and Blackberry services.
While many think that mobile web or mobile internet means access to the traditional internet using a mobile phone or device, this is not the case. The access can be to the traditional internet, but it can be to less than the internet, as typically is with WAP services, or it can be to more than the internet, to data services that do not even exist on the traditional internet, such as SMS text messaging and ringtones. The mobile web is similar to, but not identical to the traditional internet and World Wide Web.
However, Mobile Web access today still suffers from interoperability and usability problems. This is partly due to the small physical size of the screens of mobile devices and partly due to the incompatibility of many mobile devices with not only computer operating systems, but also the format of much of the information available on the Internet.

Mobile game

Mobile game
A mobile game is a video game played on a mobile phone, smartphone, PDA or handheld computer. This does not include games played on handheld video game systems such as PlayStation Portable or Nintendo DS.
Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPRS location identification.
However, there are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator.
Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, or via infrared connection, Bluetooth or memory card.

Mobile gambling

Mobile gambling
Mobile gambling refers to gambling done on a remote wirelessly connected device. These devices can include wireless tablet PC's, mobile phones and other non traditional mid-level networked computing devices. Some online casinos and online poker cardrooms offer mobile options.
Most mobile gambling services require a data connection to operate. The data connection is provided by the telecom provider for the region or country and may use data layer technologies such as GPRS, GSM Data, UMTS, and I-MODE. However, some services are available through an SMS text messaging interface.
While still relatively underdeveloped, analysts place the value of the market space at US$20 billion by 2010. Juniper, Gartner and Seymour Pierce all project rapid growth in the sector through to 2010.
The market is still at a nascent stage at the moment, as mobile operators and brands/ media owners are currently not in a position to create this market due to the potential reputational risk. This is mainly because of the uncertain nature of most countries' in-decision towards regulation of remote gambling and online gambling.

M-learning

M-learning


This article needs additional citations for verification.Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (April 2008)
M-learning, or "mobile learning", now commonly abbreviated to "mLearning", has different meanings for different communities. Although related to e-learning and distance education, it is distinct in its focus on learning across contexts and learning with mobile devices. One definition of mobile learning is: Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies.
The term covers: learning with portable technologies, where the focus is on the technology (which could be in a fixed location, such as a classroom); learning across contexts, where the focus is on the mobility of the learner, interacting with portable or fixed technology; and learning in a mobile society, with a focus on how society and its institutions can accommodate and support the learning of an increasingly mobile population that is not satisfied with existing learning methodologies.

Mobile phones on aircraft

Mobile phones on aircraft

The U.S. Federal Communications Commission prohibits the use of mobile telephones aboard any aircraft in flight. The reason given is that mobile phone systems depend on channel reuse, and operating a phone at altitude may violate the fundamental assumptions that allow channel reuse to work.
Mobile telephones are intentionally designed with low power output. A tower is the center of a "cell" and due to attenuation with distance (inverse square law) a phone can usually be received only weakly by towers in adjacent cells, and not at all in cells farther away (non-adjacent cells). This allows the channel used by any given phone to be reused by other phones in non-adjacent cells. This principle allows tens or hundreds of thousands of people to use their phones at the same time in a given metropolitan area while using only a limited number of channels.

COUNTER